About This Game A truly free and open source multiplayer shooter, no strings attached. Have casual deathmatch matches on various scenarios. Build your own levels with the ingame editor and assets that come with the game, or just play around and use it as a sandbox. Features: -Free. -Open source. -No pay to win. -Modding friendly. -Easy to use ingame editor. -A big variety of levels and game-modes. -Fully transparent development process. -Community based, so everyone can make suggestions. Some additional notes for all who actually read the description: -This is an indie game and developed by mostly one person (me). -This game does not use Unity or Unreal engine or any products bought from asset stores. -This is an experimental volunteer project and not a final product, but a continous work in progress. -This could/should have been labeled as early access, but I pressed the wrong button, so this option is gone now, deal with it. -This project is an attempt to bring back the good old days. -This is the attempt on offering an alternative for those who want one, if you are happy with the current commercial aaa titles, this game here is likely not for you. 7aa9394dea Title: UebergameGenre: Action, Casual, Free to Play, IndieDeveloper:DuionPublisher:DuionRelease Date: 24 Dec, 2014 Uebergame Download By Apunkagames uebergame mods. uebergame gameplay. uebergame ubuntu. uebergame download This game has potential, but unfortunately it kinda has some bugs. See the video below for a demonstration. There really aren't any servers, just the one I was on and there were 5 people and my ping was about 780. It could be better nut in its current state I can't really recommend.https://www.youtube.com/watch?v=Lpi0RooVksI. do not dowload if you are lloking for a fps to occupy a void in your life.its buggy, has limited gameplay options, and no playerbase.very basic, but with tons of pontetial.. It's fun, but it's bland. The mouse movement is absolutely clunky and feels way too heavy for a shooter.. Still better than Call of Duty: Ghosts :/. sick♥♥♥♥♥game Uebergame 1.0.7.0 released: Finally version 1.0.7.0 is out. This is also the two year anniversary of Uebergame. It was two years ago when the first alpha was released on 24th december 2014. It is not on steam since that, the Steam version was released roughly one year later at 26th october 2015.Main new features are:-Bots !!!-Engine and renderer update for better performance-Visual interface overhaul-Potato supportSo this version took a little longer since there were some major changes. For example the engine update took a little longer, since it also introduced new bugs that had to be solved again and so on. It is not fully done yet, only a part of it, so the performance gain is not very big, if any at all, depending on settings. But the graphic settings were improved and a new quality level was added called "Potato" which can be used to gain additional performance on very very slow computers. It runs smooth on Integrated graphic chips on those settings, so that should be enough. Then the bots were also a pretty big new feature, as they needed to be taught to be able to play all gametypes, all levels and use the equipment. Bots are also integrated into the voting system, so players on a server can vote, if bots should be added or kicked automatically. Additionally the hosting dialog was improved to directly have a slider where you can quickly add bots, if you want to host a server yourself, or play offline.And finally the whole user interface has gotten a big overhaul as well. There are animated buttons now for the bigger menus and buttons have sound effects now. Overall the layouts of the different menus and dialoges have been improved to make it more ergonomic, as well as many new features have been added, like players where you can play demo recordings of your game using the build in demo recording function.The new design philosophy of the main menu is to provide a mega-menu, where every feature can be accessed directly from anywhere, no matter if you are in the main menu or in a game, this saves some time, as you no longer need to quit first, to access the main menu. It also helps those people who did not know that there was a server voting menu or an armory where you could choose your equipment, since those have menu buttons now as well.And finally finally there have been many small adjustments, improvements and bugfixes as well, like some more server options, overall a bit better default settings, a greatly improved help menu that offers a full manual of all the games features now and some other stuff I forgot.. Uebergame 1.0.6.0 released: This update mainly adds new levels and assets.The new level PB_Gummifeld consists of one large area containing multiple paintball fields, 4 teamplay fields and 2 deathmatch arenas.Each paintball field can be played individually in DM and TDM mode or the whole map can be played at once without boundaries.Further this update contains a few small optimizations and a new feature that adds player blood explosions as demonstrated in the video:https://www.youtube.com/watch?v=rziDS9Uo2zsIt also adds camera shake and impact sound, if you get hit by bullets to give a better feedback for players.. Uebergame 1.1.2.0 released: This update adds a mostly nonexistent Battle Royale game mode and 4 completely new large scale levels exclusively made for that game mode.The backstory is that, since almost every multiplayer game has Battle Royale style game modes now, I thought I need that as well, or better said, people suggested that to me. I even met people who wanted to team up with me creating such game modes, two of those seemed serious with it, so we set up tasks to do and a schedule, where I would be designing the levels and the other person would do the coding. To make the long story short, the other people all ran away, without having done anything and I of course did my part and finished the levels. Since the creation of those large scale maps took so long I wanted to release it anyway so they can at least be played without having to wait even longer for the game mode to finish, that is why the game mode is mostly nonexistent so far, except a few improvised features I quickly made to make it all work.Other changes in this version are of course some new art assets mostly for the new levels, some fixes for the art assets, some gameplay balancing changes and a single player game mode template, for developers. The story behind the single player game mode is, that before I planend to do the Battle Royale game mode we planned to create a single player game mode, which meant someone was helping me with it and he actually did some coding, but then also ran away and was not seen again, that is why that gamemode is not in use yet and only a template as inspiration for developers.And finally a short description of the new levels:1. Riverside ParkA medicore sized park area, roughly 0.5 x 0.5 km in size. In the middle it is crossed by a big alley road next to a river and on the sides you can follow several footpaths through the park area. It also includes some lakes and little forests.2. Volcav IslandAlso 0.5 x 0.5 km in size, but this time it is an island with a volcano like mountain in the middle you can climb and below there is a rather large cave system you can use to walk underground from one side of the island to the next. It features dense, but small vegetation without big trees, so it only offers decent cover, if you duck behind it. It also features the recycled lighthouse from the watertown level adding a little more playable area to the rather small level.3. Lonerock IslandThis is a big island 1x1km in size. It is very high with very steep walkways, but in between there are occasional flat areas with pretty dense forests. You can climb most of the mountain peaks, which gives you a great overview and great possibilities to snipe, but you are also pretty visible and it often takes some time to climb onto there.4. Rocky HighlandsThis is probably the biggest map this update, though also 1x1 km in size, but since it is not an island, but a square area, it features a more playable terrain. The level is set in the mountains, but also feels mediterranean from the looks. In the middle there are a few little mountains and inbetween in the valleys there is a road network with little villages of up to a few buildings each, which are fully accessible.. Uebergame 1.0.3.5 released: Since the initial release turned out to have a bunch of issues here and there I hurried to bring out a hotfix update to fix some of them and also add some new content for more variation.Changelog:-New level variations added:Dawn, night and rain versions for TG_BuildingSite, TG_DirtPit and TG_Fields for a total of 9 new different weather settings.-Some bugfixes that should make servers a bit more stable.-Default settings changed to better values for new players.-Settings in server options now save.-You can sneak now when walking while ducked, it makes no noise or footprints then.-Improved controls when sprinting.-Corpses stay on the ground for a bit.-Fixed instant respawn.-Players should no longer be falsely labeled with [Bot].-Fixed getting stuck on ammo boxes, you can now walk smoothly past them.-Changed some of the ammo box locations on TG_BuildingSite, to make the main building roof less of an overpowered location.-And a bunch of other small tweaks.Servers are not up yet, it turned out to be more complicated than thought. So I hope there will be some more volunteers setting up games for people in the meantime.If someone wants to volunteer running a dedicated server temporarily and has problems with it, he can contact me for some support.. Uebergame 1.0.4.0 released: After a bit of delay version 1.0.4.0 is finally out.It brings a new game-mode: Paintball Deathmatch, which is instagib gameplay, since one hit "kills" the opponent, so be careful. It can be played on the already existing maps, if you want to play it look out for servers that run it.For self hosting there is no ingame options dialog yet to change the gamemode to paintball, so you have to do it manually by editing the file: scripts/server/scriptExec.cs remove the first two "//" in the last line of the file, this will uncomment the paintball gamemode and activate it, to deactivate it, add the two characters again.There is also a lot of other small changes to the game, here is a rough changelog:-Paintball gamemode, playermodel, weapons-Rifle fires more smooth-Sounds have been improved to have more variation-Particles have been optimized a bit-There are blood decals now based on how much damage a player receives.-Mapcycle is now random by default-Crosshair in third person, but this is just experimental and not optimized yet-BuildingSite, DirtPit and DesertRuins have been change a bit-New art assets to use in the Editor-and a bunch of overall optimizations.PS: Very rarely there may be connection errors, when trying to initially joining servers, that go like "unable to resolve sfxDescription" etc, just ignore that and try again, it should go away then.. Uebergame 1.1.1.0 released: This version adds 3 complete new levels in the tropical pacific style, with 4 variations each as known from the other levels, like at dawn, by day, by night and in rain.1.Pazifik_Kitney_Beach: A small tropical island with moderately dense vegetation, it is very symmetrical, to offer better balance on teamplay modes.2.Pazifik_Gardens: A small tropical island in the form of an atoll with more orderly and thicker vegetation with occasional flowerbeds.3.Pazifik_Watertown: This level has no land, it is a small town of primitive wooden huts completely build on poles in the shallow ocean, around a big lighthouse, that has fully walkable interiors.Apart from the new levels there have not been many changes except some small adjustments and bugfixes.Other changes in this version are:-Particle effect have been adjusted more to the ambient light, so they are no longer that bright in dark areas.-Random tips on level loading.-Slightly improved postFX settings on some darker levels.-Fixed a bug saying "password required" where it would lock people out of the game, or making them not being able to launch games when they had a password set previously on hosting a server.-Of course lots of new textures, 3D models etc that are used in the new levels and of course can be used when building new levels in the editor.-And as always a bunch of small changes not worth mentioning.. Uebergame 1.0.9.0 released: Version 1.0.9.0 adds 4 new maps and a new game type called RtF (Retrieve the Flag)The rules for Retrieve the Flag are as follows:Each team starts in his own base or on their own side, its the same spawns as in Team Deathmatch. Then players have to get the flag that is placed somewhere in the map on a flag spawner and bring it to a capture point.Flag spawners are usually placed somewhere in the middle of the map and there can be multiple of those depending on map settings. If there are multiple flag spawners, the flag will randomly appear on one of those if the first flag was captured. Multiple flag spawners allow for a bit more dynamic gameplay so more areas of the map will be used and need to be covered.Once a flag is taken it has to be brought to a capture point, which is usually the same model as a flag spawner, but in the team's color. So if you are in the blue team and got the flag, you have to bring it to a blue capture point. The capture point is usually placed in the team's own base/spawn, but it can be placed anywhere depending on map settings and there can also be multiple capture points. The flag can also be thrown, which allows for additional tactical variations, its like passing the ball in football games etc.Capturing the flag or killing the flag carrier gives bonus points, but in the end the match is won only through reaching the capture limit.The 4 new maps are all for the paintball game type and are located in a pit with walls around and feature the inflatbale paintball barriers like in the previous Gummifeld maps.Most of the maps have been upgraded to work with the new game types, except some maps where the RtF game type would not work so well, like the small paintball fields.Another new feature is that you can set score limits for all game types now in the server options, in case you want to host a game and modify those settings.Besides all of that there are also some small changes and bufixes, but nothing special, like some changes to the lighting in the dawn missions to make it less dark and new bullet water impact particles and a new denser rain effect.. Uebergame 1.1.0.0 released: New features:-New Pazifik Islands level in dawn/day/night/rain versions-An extra version of the Pazifik Islands level for main menu background also in dawn/day/night/rain versions-New system that displays main menu background levels from random viewpoints for more variation-New game type called "Marked for Death"-Some general game scripts cleanup-GUI improvements like the main menu buttons now scaling better and no longer pixelate and some more small tweaks-8 New Background images that randomly change as well as an option to disable that feature-Added options menu item to switch screenshot image format JPG or PNG-A bunch of new art assets related to the pacific them such as roads, textures, rocks etc-Improved bot navigation-New higher resolution level preview images for most levels-Under water ballistics system, bullets from weapons fired under water slow down extremely, system is not complete as bullets fire into water keep their speed, it was designed to handicap players in water a bit-Some more minor small tweaks here and there I forgot or are not worth mentioningThe new Pazifik Dee Am Islands level is compatible with all current game types.Each team starts diagonally opposed on the map on its own island, the Flag for RtF game type is placed on the small island in the middle and must be brought back to the island the team started on, but the capture point is placed further away from the spawn points to give the other team better chances to prevent captures.The new game type is called "Marked for Death". The goal here for each team is to kill the other teams marked player and protect their own mark. The first player joining a team will become the marked and he will get a flag attached to him in his teams color so everyone can see who is the mark. When the marked is killed the next player spawning will become the new marked, the player that was the mark before will get a short protection from becoming the new mark so another player can become the mark if possible.
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